Board Thread:Questions and Answers/@comment-44975735-20200305170443/@comment-44975735-20200330191338

That's quite a hard question. As any other powerful and complex software, it's really hard to use at first and then becomes relatively easy as you get to know how it's designed to be used and how it can help you with certain things. In my opinion, Blender is built around shortcuts and things become much easier once you get to know and feel them because you can do things almost as fast as you think about them (I don't feel like i'm anywhere near that level of muscle memory).

Blender as a software and whole computer graphics as a topic in general is so broad and impacted by so many other topics that you just can't learn everything. This is, however, not meant to be discouraging. To decide what you want to learn, you should decide what you want to do with your CG skills.

For me, CG was originally about making various scenes and expressing myself and my thoughts. This made me learn about lighting and scene composition as well as prototyping and materials. Some time later, I have slipped into the world of game assets tu fulfill my modding needs that never materialised. This taught me how to do things in an optimized way both in terms of final result as well as development speed and I also learned quite a lot about UV maps and texturing.

The experience in making scenes helped me considerably with presenting assets when trying to get feedback and making game assets helped me considerably when getting back to making scenes because I knew how to do things quickly and how to put detail where it matters. I'm now split about 50/50 doing both single assets and scenes as I like.

This sums up my third point that everything in the world of CG is somehow connected and experience in doing one thing directly carries over to the other so you should not worry about changing your specialization if you feel like what you've been doing does not interest you anymore.

There are two remotely new versions of Blender. There is Blender 2.7x (last version is 2.79) which is what most tutorials that you are going to find are made with (including the one posted above) and there is Blender 2.8x which has new UI as well as some other new features.

You should probably look for 2.8 specific tutorials to get an idea about basic shortcuts because they were changed significantly. I'm sticking with Blender 2.79 simply for the reason that I don't want to re-learn everything.

These are probably most major things that I wanted to say about Blender and CG in general. I've been using Blender for the past four years, not really rushing for knowledge but learning what I needed or found interesting.

That's a cool hour of writing now that I look at it.

A cool Frozen fact if you made it to the very end: Anna was wearing her winter boots during the opening sequence.