Board Thread:Questions and Answers/@comment-44975735-20200305170443/@comment-44975735-20200807145158

I think I severely underestimated the numbers. 100 issues is about what is sitting on my shelf (roughly 3mm per issue, about 30 cm pile) and I have also moved a lot of the older ones somewhere else.

I always distance myself from Youtube comments after recieving some really bad feedback. It lasts a few months and then I decide to give it another chance, slowly get back.

15 hours doesn't seem like a lot to me even for a full game, let alone for something that's one the side of things (could be called extented tutorial). 30-40 seems about right for me but I usually like to do a lot of the side stuff as well. Will take a while to play through FarCry 4 and I already have another game in line (could be considered two actually).

Cool, just call me through the in-game mail and I'll forward you what they sent me and apply to join as well. My in-game name is "Tomas9970 Amatin" and yes, that last bit sucks and almost everyone wants to get rid of it (not very badly, it's more like a wish). The trick is to leave it blank during character creation, which doesn't help when your character is already created.

''Edit: Also it turns out I have a referral link:

https://www.eveonline.com/signup?invc=d086c482-f5c5-49cf-bbd5-393200c9a509''

Got it.

Ok cool.

Custom code should be maintained by the wiki staff, which also includes accounting for core changes. It is, in some cases, possible to write a more robust code but I don't think it's worth the effort.

One more thing you should know about EVE, and that is kind of a unique aspect is that everything tha gets destroyed is permanently gone and does not respawn. For example if your ship gets destroyed, you have to buy a new one for it's full price. This also applies to it's modules and cargo with only difference that these things have a chance to drop and can be looted from the wreck. Golden rule is to never undock with anything you can't afford to loose or replace.